If you've been reading my post on hair, you'll notice each one has 2 lines of code associated with them. You'll need these to change your Shepard's hair via Gibbed.
Where do they go?!
Open up the save you want to edit and navigate over to the 'Raw' tab. Click
This is what we're interested in.
'Hair Mesh' is where you enter the 1st line (it ends in the suffix -MDL)
Open 'Texture Parameters' by clicking the box that looks like this [...]
and a second window will open.
HAIR_Diff and HAIR_Mask is where the 2nd line goes (it ends in the suffix -Diff)
Hit okay to close the texture window, save your changes and you're done.
In the version of ME2's Gibbed Save Editor that I have, there is no appearance functionality like there is in the ME3 version. Among other options like 'powers' and 'henchman' it just says 'Not implemented yet.' Below is for the section of the editor 'PlotMass Effect 1Values' ^ For Garrus, '6' in one column and '0' in the other (i.e. If you want Garrus Renegade, put '6' in the Renegade box, and '0' in the Paragon box). '3' is what's showing in my save via Gibbed's editor. '3' was also Ashley on my save while Liara was '6'. If you don't want a.
Where do they go?!
Open up the save you want to edit and navigate over to the 'Raw' tab. Click
Gibbed Mass Effect 2
Player -> Appearance -> Head Morph
This is what we're interested in.
'Hair Mesh' is where you enter the 1st line (it ends in the suffix -MDL)
Open 'Texture Parameters' by clicking the box that looks like this [...]
and a second window will open.
HAIR_Diff and HAIR_Mask is where the 2nd line goes (it ends in the suffix -Diff)
Hit okay to close the texture window, save your changes and you're done.